The tutorial offers a concise guide for creating stylised grass in Blender 4.1 without relying on external textures or meshes. It outlines the modeling process using a plane mesh, emphasizes realism by merging tips, and highlights the importance of adjusting shader properties using a Color Ramp node. Additionally, the use of a particle system to emit the grass into the terrain is explained, allowing users to finalize the look by scaling appropriately to achieve a realistic presentation of the grass in their scene.
To create stylised grass in Blender 4.1, model tufts from a mesh, use a Color Ramp node in the Shader Editor, and implement a particle system.
Start with a plane mesh and then scale and extrude to shape the grass, ensuring to merge the tips for realism. Implement color shading for effect.
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