How to make a realistic jelly material in Blender
Briefly

...we'll need the following nodes: Fresnel, Voronoi Texture, Color Ramp, Normal Map, Translucent and Add Shader, with the default Principled BSDF too.
Start with the Fresnel node, which needs an IOR value of 1.500, and must be connected to the Color Ramp. Give the Color Ramp a shade of red and then link it to the Translucent node.
Set the Metallic of the Principled BSDF to 0.500 for depth and better reflections, the Roughness to 0.025 and the Transmission and the Coat to 1.000.
These are my recommendations, but feel free to have fun experimenting with different parameters.
Read at Creative Bloq
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