Framestore takes FLITE with Unreal
Briefly

An image of a girl on a hoverboard, teetering on a window of a luxury high-rise building deciding whether to breakaway in a semi-submerged London of 2053 and the concept of a Memory Investigator provided Framestore's VFX supervisor and creative director, Tim Webber, with the chance to create and direct a short film utilising FUSE (Framestore Unreal Shot Engine).
One of the key things from Gravity was doing previs for the whole movie and going beyond normal previs, so you have the ability to make a more informed judgement of how well it works, even before getting to shooting.
Read at Creative Bloq
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