Artist reveals behind-the-scenes work from Unreal Engine 5's stunning MegaLights tech demo
Briefly

MegaLights in Unreal Engine 5.5 revolutionizes dynamic lighting and soft shadows through ray tracing, significantly lowering the costs of creating realistic shadowing.
Senior environment artist Saga Alayyoubi presented behind-the-scenes footage showcasing complex architecture modeling and custom prop creation, emphasizing the craft behind the demo.
This new tool facilitates the use of costly light sources like textured area lights on consoles, enhancing visual quality without breaking budgets.
The integration of elements from KitBash3D with custom assets highlights collaborative innovation in creating detailed environments for Unreal Engine projects.
Read at Creative Bloq
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