Light, shadow, reflections, and terror: How a scary game does scary lighting
Briefly

A couple of weeks back, we joined up with Glen Schofield of Striking Distance Studios to have him walk us through some behind-the-scenes previews of his studio's upcoming game, The Callisto Protocol.In our series so far, we've explored Callisto's gameplay and its audio design, and this week we're continuing our sneak peek with a look at the look of the game-the lighting and visuals.
Read at Ars Technica
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