A feature credits an earlier magazine issue and thanks a fan community for sharing fan art. A creator behind Undertale and Deltarune initially questioned whether an interview would interest readers. The creator described his game-making approach as not inherently “stupid,” noting that many people enjoy the results. He contrasted an efficient method of building games by reusing mechanics and altering statistics through databases with a more complex approach. He explained that in Deltarune, development cannot rely solely on tweaking numbers, implying greater dependence on other creative elements beyond simple parameter changes.
"Fox explained that the "smart" way to create a game would be to allow the development team to reuse certain mechanics. "For example, in other RPGs, there may be enemies across the games which primarily only use physical attacks," Fox writes. "The appearance and animations may be different, but aspects like weaknesses, HP, and other statistics can just be altered near instantly in a database."
"He told me the way he makes games is pretty "stupid," so it might not be worthwhile to have a conversation. I found his apprehension surprising, because on the surface, Fox is clearly interview-worthy. He is the creator of Undertale, a commercially successful game that sold millions of copies and inspired a dedicated fandom consisting of meme-lovers and the internet-obsessed."
"Fox wrote. "I don't actually think [the way I make games is] stupid, at least in a totally bad way. Clearly many people are pleased with the result," Fox wrote. Fox explained that the "smart" way to create a game would be to allow the development team to reuse certain mechanics."
"So when the developer and I finally set up a text interview over email, I pressed him on his hesitancy. "I don't actually think [the way I make games is] stupid, at least in a totally bad way. Clearly many people are pleased with the result," Fox wrote. "In Deltarune, we can't rely on just tweaking numbers."
Read at Game Informer
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