Meta has closed three VR studios as part of its metaverse cuts
Briefly

Meta has closed three VR studios as part of its metaverse cuts
"Employees at Twisted Pixel, which released Marvel's Deadpool VR in November, and Sanzaru, known for Asgard's Wrath, posted on social media about the closures. Bloomberg reported that Armature, which brought Resident Evil 4 to Quest back in 2021 has also closed and that the popular VR fitness app Supernatural will no longer be updated with fresh content, though the current version will continue to be supported. A spokesperson for Meta confirmed the closures."
""We said last month that we were shifting some of our investment from Metaverse toward Wearables," the spokesperson said in a statement to Engadget. "This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year." The cuts raise questions about Meta's commitment to supporting a VR ecosystem it has invested heavily in."
"Now, it's also pulling back on in-house game development too. Meta is claiming, internally at least, that it remains committed to supporting the industry. "These changes do not mean we are moving away from video games," Oculus Studios director Tamara Sciamanna wrote in the memo reported by Bloomberg. "With this change we are shifting our investment to focus on our third-party developers and partners to ensure long-term sustainability.""
Meta closed three in-house VR studios: Armature, Sanzaru and Twisted Pixel. The VR fitness app Supernatural will no longer receive new content, though its current version will remain supported. Employees at affected studios posted about the closures on social media and Bloomberg reported details about Armature's shutdown. Meta confirmed the closures and stated it is shifting some investment from Metaverse projects toward wearables, intending to reinvest savings to support wearable growth. The company has not announced new headsets since the Quest 3S and paused planned Horizon OS headsets, while signaling a focus on third-party developers and partners for VR content.
Read at Engadget
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