
"For free, you could play on the Disney website (now miraculously semi-intact here) and take a virtual tour through Lizzie McGuire's closet. Much like Lizzie herself, you too could build a wardrobe of the most radioactively insane outfits. Floral-print midi skirt and leopard-print top. Pink tank top with a tie-dye heart and a teeny denim skirt with a brown fringe belt. Spiky half-updo with a purple headband. A red purse with a photo of a bunch of dogs on it. (Lizzie did not have a dog.)"
"Such was Duff's entire appeal. She was somehow customizable, a girl's girl only lightly obsessed with boys and status (just like the rest of us), not totally sure of herself but determined to find out who she was destined to be. Lizzie and Duff became synonymous with each other, cultural touchpoints for millennial girls. She was a girl like so many others across the country who weren't the most popular in school but weren't the least. Lizzie was a good friend and an average student."
Lizzie McGuire: Outfit Design was a free early-2000s web game that let preteen players tour Lizzie McGuire's closet and assemble playful, adventurous outfits. The game's combinations mixed floral midi skirts, leopard tops, tie-dye hearts, teeny denim skirts, brown fringe belts, spiky half-updos, purple headbands, and quirky accessories. Hilary Duff's approachable look and charismatic presence made Lizzie feel attainable and customizable for millennial girls. Lizzie embodied an average, likable preteen—friendly, not elite, and still figuring out identity—creating a cultural touchpoint that shaped childhood style and strong fan identification. Other Disney-era style moments included Raven-Symoné's lace-up high-heeled boots and Miley Cyrus's blunt streaked blond bangs.
Read at Slate Magazine
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