It turns out the only thing the nu-Doom formula needed to draw me back in is a crunchy, satisfying parry system, and Doom: The Dark Ages has absolutely nailed it
Briefly

It turns out the only thing the nu-Doom formula needed to draw me back in is a crunchy, satisfying parry system, and Doom: The Dark Ages has absolutely nailed it
"Doom: The Dark Ages embraces a combat style more akin to Doom 2016's 'stand and fight' as opposed to Doom Eternal's platform-heavy approach."
"The shield in Doom: The Dark Ages changes gameplay fundamentally, allowing for strategic combat by soaking up attacks and facilitating focus on larger foes."
The article discusses the divergent gameplay styles between Doom Eternal and the new installment, Doom: The Dark Ages. While Eternal favored mobility with platforming elements that split the fanbase, The Dark Ages adopts a more traditional 'stand and fight' approach. The introduction of a unique shield weapon allows players to absorb weaker enemy attacks, allowing them to focus on bigger threats. This shift back to a combat-heavy style emphasizes direct engagement over movement, restoring a more fluid and aggressive gameplay reminiscent of Doom 2016.
Read at VG247
Unable to calculate read time
[
|
]