The article discusses a study on the integration of gamification in software testing courses using Gamekins. Results revealed that 82% of students enjoyed Gamekins; however, enjoyment in writing tests was lower at 65%. A majority found tests more enjoyable with Gamekins, while challenges were the most liked aspect of the gamification experience. Conversely, quests received negative feedback for their sequential complexity. Notably, about half of students felt they acquired valuable skills for their careers and expressed interest in using Gamekins in future projects, highlighting its effectiveness in educational settings.
82% of students enjoyed the inclusion of Gamekins in the software testing course, though overall enjoyment of writing tests was lower at 65%.
59% of participants found testing more enjoyable with Gamekins versus without, indicating a positive impact on their testing behavior.
Challenges were the most enjoyable gamification element, with 82% of students appreciating them; however, quests faced criticism for their sequential difficulty.
Half of the students reported gaining valuable career skills and expressed interest in applying Gamekins in their future projects, showing positive educational outcomes.
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