Ghost hunting, pornography and interactive art: the weird afterlife of Xbox Kinect
Briefly

Launched in 2010, the Kinect for Xbox 360 was an early attempt at motion-control gaming, achieving rapid sales before declining due to a lack of games and competition. Despite its initial success, it was considered a flop after its 2013 release with Xbox One, leading to discontinuation in 2017. However, the Kinect significantly impacted other fields, particularly for artists and designers like Theo Watson, who embraced its open-source potential for various interactive installations, illustrating its utility beyond gaming.
"When the Kinect came out, it really was like a dream situation... It's my passion." - Theo Watson on Kinect's broader impact beyond gaming.
"The gaming use of the Kinect was a blip... It quickly became apparent that the Kinect would not, as Microsoft had initially hoped, be the future of video games."
"Kinect allowed players to control video games with their bodies... However, a lack of games and unreliable performance caused enthusiasm to cool."
"Microsoft released a new version with the Xbox One in 2013... the Kinect line was unceremoniously discontinued in 2017."
Read at www.theguardian.com
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