No Tool Could Handle Our LoadTesting Framework for Games-So We Built Swarm | HackerNoon
Briefly

Swarm, an in-house load-testing framework developed by MY.GAMES, addresses the unique challenges faced in game development, particularly with end-to-end testing and custom protocols. With a focus on War Robots: Frontiers, the framework enables simulations of numerous players interacting with the game, allowing for effective bottleneck identification and performance improvement. The architecture boasts a cluster of interconnected nodes that facilitate rapid iteration, though they complicate load and integration testing due to less clear service separation. The framework is designed to ensure robustness before releases, catering to the dynamic nature of game development.
My approach was to create a load-testing framework that is flexible enough to handle the unique challenges of game development—from custom protocols to complex interactions in large-scale simulations.
With Swarm, we can simulate a vast number of players interacting with various systems in our game, enabling us to identify bottlenecks and performance issues before they affect end-users.
Read at Hackernoon
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