We spent the week conceptualising, making art, taking photos, watching movies and prototyping. It was a really organic way to start shaping a game.
Players will be going out on jobs to homes of the recently deceased, estate sales and the like, searching for haunted items and using the information they glean from communing with their spirits.
The women of Mystiques are partially inspired by the wave of grifters, scam artists and divas of the late 2010s and early 2020s.
There's a sick thrill in watching people misbehave but also part of me holds a genuine fondness for them to exist.
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