"Creators building experiences in Fortnite are getting a new way to earn revenue. Epic says developers will soon have the ability to make and sell in-game items in Fortnite, and earn a cut of the V-Bucks users spend to buy them. Previously, developers only earned money through Fortnite based on the amount of time users spent on their "islands," the in-game name for third-party experiences creators can offer through Fortnite."
"Developers will be able to create their consumable and durable in-game items using soon-to-be-released tools in Unreal Editor for Fortnite and a new "Verse-based API," according to Epic. The company also plans to be generous with the revenue split its offering, at least at first. Developers "will ordinarily earn 50 percent of the V-Bucks value from sales in their islands," but from December 2025 through the end of 2026, they'll get to keep 100 percent."
"To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12 percent on Epic Games Store to 30 percent on current consoles), and divide it by the total V-Bucks spent by players. Fortnite's average platform and store fees are currently 26 p"
Fortnite creators will gain the ability to make and sell consumable and durable in-game items and earn V-Bucks revenue using new Unreal Editor tools and a Verse-based API. Developers will ordinarily receive 50 percent of the V-Bucks value from sales on their islands, with a promotional period from December 2025 through the end of 2026 where developers keep 100 percent. Epic attributes its 50 percent share to server hosting, safety and moderation, R&D, and other operating expenses, and says it has been operating the business at a loss. V-Bucks value is calculated by converting customer spending to USD, subtracting platform and store fees, and dividing by total V-Bucks spent; average platform fees are currently 26 percent.
Read at Engadget
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