Brendan Greene, known for creating PUBG, is developing Project Artemis, an expansive open-world sandbox game. He emphasizes that unlike Hello Games' Light No Fire, which features procedural generation, Artemis employs machine-learning technology to create a more immersive environment. Greene wants to foster community involvement in gameplay, underscoring a shift from traditional game development to a collaborative world-building experience. Although reminiscent of No Man's Sky, Greene's approach aims for an interactive 'holodeck' rather than just a game to play. He anticipates the project's completion could take up to a decade.
I don't know their tech stack, so I'm not super familiar with the way they generate stuff, but I don't think it's the same goal at the end, which is providing an open-source holodeck.
I want to make games with people, continuing on to explain that if you give the player or the community the means to generate their own experiences, they'll go ham.
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