The article outlines a coding exercise to develop a chess game in Scala, emphasizing simplicity and adherence to the standard rules of chess. The starting configuration features all 16 pieces for each player, with gameplay alternating turns based on valid moves. Specific rules dictate how each piece can move, from the king's single-square movement to the knight's unique L-shaped jumps. The final product should accurately display the board in ASCII format, ensuring clarity between player pieces with case sensitivity.
The chess application should start with a standard chess setup, allowing alternating turns for players while respecting the rules of piece movements.
Each piece in the chess application adheres to specific movement rules: kings move one square, rooks move straight, while knights can jump over others.
Collection
[
|
...
]