One Turn After Another
Briefly

This article explores dynamic games in Game Theory, where players take turns making decisions. Unlike static games, which rely on simultaneous actions, dynamic games require an order in which players act, impacting the strategies and rewards assessed through a tree-like structure. The article emphasizes visualizing these games as trees to understand how one player's choice can influence subsequent players' actions and the overall outcomes, ultimately demonstrating their complex interplay and reward functions.
Dynamic games are introduced in Game Theory as scenarios where players take turns, requiring an understanding of order, actions, and corresponding rewards.
The visualization of dynamic games as trees allows for a clear understanding of players' decision-making processes and the potential outcomes based on their choices.
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