Currently, the game's netting out in the kind of length of a classic Call of Duty campaign. They don't want one note for your experiences. Luckily for us, Black Ops kind of lends itself to that, where you can do your heist missions, and your puzzle-solving and stealth and your big military incursions as well.
I think a big goal for us all is just to give players the opportunity to be smart, where you're not just taking them on this journey the whole time, where they have the opportunity to explore and decide how they want to get through a situation.
Unlike past Call of Duty games, Black Ops 6 was developed over a period of about four years... Another big shift for Black Ops 6 is that it's the first entry in the Black Ops series that wasn't made using Treyarch's own game engine.
Miller said this change 'definitely had its benefits.' As for Black Ops 6 coming to Game Pass at launch, Miller said he learned of this decision not very long ago.
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