The Last Of Us Co-Director: "I Don't Like AI"
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The Last Of Us Co-Director: "I Don't Like AI"
""The technology \"just consumes, and tries to mimic what it's consumed,\" he told Polygon. \"That's the best it can do right now.\""
""If you feed it too many bad apples, it gets indigestion and poops in the woods. These are the things you can discover, but it's because we can create a world and craft those moments," he said."
""I don't know who wants it, I don't know who's asking for it, I don't know who's pushing for it, but I don't think it's the way as a human species we need to be evolving," he said."
""observe, learn, and evelopment new behaviors based on contextual situations.""
Generative AI consumes and mimics input and cannot independently grow or think. The technology is described metaphorically as a snake eating its own tail. NPCs have functioned as AI in games for decades. Coven of the Chickenfoot centers on Gertie, an elderly witch, and a creature companion designed to observe, learn, and develop behaviors from context, but the companion was crafted by humans without machine-learning or large language models. Feeding poor data produces undesirable behaviors. The development relied on problem solving and creative design rather than training models or using LLMs, and creating human-like intelligence was not the goal.
Read at GameSpot
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