Is the AI backlash overblown? One dev says players are "fine with it"
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Is the AI backlash overblown? One dev says players are "fine with it"
"John Carmack made an observation about how work that he used to painstakingly do by hand when he started in the game industry, over the course of his time in the industry got completely obviated,"
"I think right now, in some players' heads, AI means taking jobs away. I am not a publisher. I am not a business person. I am a game developer. The last thing in the world that I want to do is eliminate my job. But what I do want to do is fulfill these grand visions. Stormgate is a grand vision for a game - I want tools that help me be able to do that"
Generative AI is being adopted across game development for ideation, prototyping, asset creation, and workflow improvements. Developers use AI to streamline tasks, extend budgets, and enable larger creative visions. Automation of tedious tasks can free developers to focus on higher-level design and problem solving rather than eliminate roles. Concerns about job loss persist among some players and industry observers, but historical automation often redirected effort to new challenges. Best practices include training models on proprietary assets before deployment to maintain quality, control, and reduced risk of unintended reuse or community backlash.
Read at Creative Bloq
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