Google's new gaming AI aims past "superhuman opponent" and at "obedient partner"
Briefly

And what if that AI was focused not only on brute-force winning but also on responding to natural language commands in that gaming environment?
Still, Harley said he hopes that SIMA can eventually provide the basis for AI agents that players can instruct and talk to in cooperative gameplay situations-think less 'superhuman opponent' and more 'believable partner.'
Learning to play even one video game is a technical feat for an AI system, but learning to follow instructions in a variety of game settings could unlock more helpful AI agents for any environment.
Read at Ars Technica
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