In an effort to evaluate AI coding assistants, the author tested Cursor by developing a small game using TypeScript and Phaser in under an hour. The process resulted in a fully interactive game prototype featuring various gameplay elements. However, the experience highlighted that while Cursor could expedite development, it often produced incorrect implementations and missed essential programming practices like defensive programming. The author noted that looser prompts sometimes led to better outputs, hinting at the need for an optimal balance when interacting with AI tools.
Cursor can create a game prototype in under an hour, showing remarkable speeds in development but sometimes falters with details and correctness.
The AI occasionally performed better with looser prompts, revealing that it can excel when allowed to 'think' creatively rather than constrained.
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