AI Should Be Embraced, Not Feared, Two Prominent Game Developers Say
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AI Should Be Embraced, Not Feared, Two Prominent Game Developers Say
"Kojima said he would use AI to "boost efficiency" but that he himself would continue to "lead the creative part" of game development. "I'd like AI to handle the tedious tasks that would lower cost and cut down on time. It's more like co-creating with AI instead of just using it," he told Wired. "I see a future where I stay one step ahead; creating together with AI.""
"Another game developer who talked about AI recently was Schofield, the Dead Space co-creator and Call of Duty veteran. He said at Gamescom Asia this week that he's been tinkering around with generative AI for two years and maintains that it can help "fix" the games industry's issues. "AI isn't here to replace us: It's here to make us better, faster, and more efficient," he said, as reported by VGC. "It's a tool.""
Hideo Kojima and Glen Schofield advocate embracing AI as a collaborative, efficiency-boosting tool in game development. Kojima uses AI for idea generation and regards it as a friend, intending to employ it to handle tedious tasks, lower costs, cut time, and co-create while he continues to lead the creative direction. Schofield has experimented with generative AI for two years, calling it a tool that makes developers better, faster, and more efficient and believing it can help fix industry problems. Schofield recalls past fears over Photoshop and motion-capture eliminating jobs, noting new technologies have historically created more roles. He warns of potential investment bubbles that may eliminate smaller AI firms while leaving stronger systems.
Read at GameSpot
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