Software development
fromSlate Magazine
5 hours agoWe Asked A.I. to Build Us a Video Game. The Result Was Strange.
Vibe coding allows anyone to create applications using AI tools without programming knowledge.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
"I thought about two books that I'd read. The first book is by an author called Miyamoto Musashi, it's called The Book of Five Rings, and the other book I was thinking about was called Here Be Dragons, which is a physics book about wormholes, and advanced physics, and extraterrestrial life and so forth."
The level is crazy – I had to put a lot down to get here. To win, to be a world champion on International Women's Day definitely means a lot, but there are bigger things going on. This feels huge and I am so thankful, but there are bigger things. I just pray for peace.
If I was 12, I would want to do a movie, and an anime, and a video game. Now, 20 years after Scott Pilgrim's Precious Little Life, the first book in his series, he's got all of those and then some. The latest is Scott Pilgrim EX, the second video game to star the indie music-loving nerd who previously was tasked with fighting his girlfriend's seven evil exes in duels across a cartoony version of Toronto.
We have a team making [Tokyo] specifically, and a lot of that is: it's our biggest city we've ever made. It's so layered and so detailed - much more than anything we've done in the past. To make Tokyo City for Forza Horizon, we really need a dedicated team. It covers everything from roads, buildings, foliage, terrain; Tokyo has all of it.
The console wars died down not because any side won, but because it became irrelevant. Major games, seeking to make their gigantic budgets back, went platform agnostic. Where once companies had splurged on making consumers identify with specific console platforms, suddenly where you play games had become a much less defining factor.
The big new addition in the upcoming season is Grom, an island that players can visit and skate around on. However, the island, which is a slightly updated version of the tutorial island, is essentially locked behind a paywall, which goes against a promise EA made before launch. On February 19, EA and Full Circle posted a blog talking about some of the changes coming in Skate's third season, which goes live on March 10.
Sports are entering a new era and it could be powered by artificial intelligence. Jeremy Bloom, CEO of the X Games, is placing a bold bet on AI to revolutionize how competitions are judged and scored. From reducing human error to enhancing fairness and accuracy, AI judges could redefine the future of professional sports. But can machines truly replace human judgment on the world's biggest stages?
These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we're committed to supporting them through this transition.
There were lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19. There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods.
Streetdog BMX isn't trying to revive the glory days of BMX games, nor is it chasing mass appeal. It's a deliberately fiddly, skill-focused take on BMX riding, aimed squarely at players who enjoy mastery more than spectacle. And like real-life riding, that first crash is the key moment - because you're either going to toss the fucking thing in the trash, or grind like a madman and try again.
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.