Typography
fromPiccalilli
1 day agoThe end of responsive images
Responsive image markup significantly enhances web performance and user experience, stemming from years of collaborative development efforts.
In 1962, the architect Buckminster Fuller envisioned a floating city that would free humanity from its dependence on the Earth. The speculative project consisted of enormous geodesic spheres that would naturally levitate in air warmed by the sun and be anchored to mountaintops.
I'm heavily inspired by radical print design, particularly of the 70s after the birth of the Xerox, such as Shrew and OZ Magazine as well as protest banners and zines. I love the fast-paced, imperfect, tactile feeling and I try to emulate this through physically editing my work.
Static images don't show motion. You can't inspect real product structure. You don't see how interfaces evolve over time. You rarely understand what actually works in production. So I decided to go deep. I reviewed every major design reference platform I could find - not just the popular ones - and analyzed how they actually help in real-world work. The conclusion?
We've both fought against needless promotional content before and lamented that frontier AI platforms are falling into the same pattern. As designers and users, we've learned that "free" usually means putting up with interruptive, slightly creepy ads that feel more like a tax than a benefit - a frustration tax that now colors how we approach free‑tier services and now AI tools.
The main problem with the existing homepage was that, besides the most recent posts, other content, once it aged and 'fell off' the front page, was then difficult to discover. The new design makes more use of available screen 'real estate', is visually much richer, and reorganizes 18 years of posts, so that even older long-forgotten posts are more easily found.
I would listen with awe and think, 'That must have been a real challenge. It must be exquisitely crafted and probably a little bit groundbreaking too.' So it feels slightly absurd to admit that my last typeface, Nave, also took around ten years to complete. Not because I spent a decade polishing outlines or expanding the character set, but because I took so many wrong turns trying to chase a vision I hadn't properly defined.
A graphic designer that isn't limited to working in 2D, Ward Goes has been working in aluminium of late. His recent solo show in Rotterdam, Literally Anything, was full of things that moved beyond the screen or printed page, including some wonderful metal signage and archival storage. The exhibition at Alley Space was the result of the designer's decision to pursue more tactical investigations alongside his commissioned work at the start of 2025.