Video games
fromEngadget
5 hours agoControl: Ultimate Edition is out for the iPhone and iPad
Control: Ultimate Edition is now available on iPhone and iPad for $5, featuring full gameplay and DLC with optimized controls for touchscreens.
Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
Square Enix is partnering with Google to integrate its AI large language model Gemini into Dragon Quest X, creating a Slime character that players can chat with. This character will respond with AI-generated text, offering tips, tricks, and advice as players navigate the game.
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.
According to the trailer, the game takes place in a land called Philabieldia that's overrun by beasts, where humans must use a spell of safekeeping to keep their only remaining city, the Kingdom of Huther, safe from invasion. The titular Elliot is tasked with exploring a set of newfound ruins beyond the walls alongside his fairy companion Faie. Unknown to them, though, they will come across a door that will take them on a journey that spans thousands of years.
When a video game series goes on for a long time, it raises a question for newcomers: Just where is the best place to jump in? In the case of Dragon Quest, there are nearly a dozen mainline titles, not to mention copious spinoffs and ports that span four decades of history. Of late, though, publisher Square Enix has been releasing a number of remakes that serve as almost ideal entry points for beginners who are intimidated by all of that baggage.
Square has decided to muddy things up further by giving us Dragon Quest VII Reimagined before the expected Dragon Quest IV HD-2D Remake. What's more, Dragon Quest VII Reimagined utilizes bright, cartoony 3D character models instead of the HD-2D pixel art style of the earlier remakes. Thankfully, the models animate well, and they look particularly cool in battle. Ooooh, let me say that again: Dragon Quest fans are "spoiled for choice these days." Shiver Reimagine Dragons
From the trailer alone, there are quite a few other noticeable differences from the previous games, like the lack of character names on the combat screen, as well as the whopping eight party members in combat at once. In previous games, while you have a full party of eight as the name would imply, you'd only select four of them to actually fight at once.
"Hermen Hulst, head of SIE, joked that 'Please do not kill [a] Tallneck (a giraffe-shaped machine),' and insisted 'Please take good care of Aloy. It feels like I am sending off my daughter at the aisle,'" Lee Seong-gu told Inven, based on a translation by Kotaku. Aloy seemingly won't be playable in the game but it's possible she could still appear in cutscenes.
Of the Warlock's three Demonic partner options, I found myself leaning most on the Tainted, which can stay out of harm's way while harassing slower enemies from afar with fireballs. The other Demon options both had their charms but often got too caught up in massive enemy swarms to be as effective as I wanted, I found. I also didn't see much point in the skill option that let me teleport my demon into a specific fight
It's been over a decade since the last major 007 video game, and longer still since the last good one. So there's a lot of buzz around IO Interactive's upcoming 007 First Light. But this isn't another first-person shooter trying to chase after the beloved N64 GoldenEye. Instead, IOI is making something very different than most other Bond games, and that has many fans, myself included, intrigued. Could this be the first Bond game to truly nail the vibe? Hopefully so.