#immortals-of-aveum

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ascendant-studios
GameSpot
3 months ago
Video games

Immortals Of Aveum Devs Address Its Struggles: "Truly Awful Idea" In Today's Market

Immortals of Aveum was overscoped for a studio's debut project, resulting in high development costs and low sales.
The game's genre, bloated campaign, and inopportune release window were factors that contributed to its commercial failure. [ more ]
VG247
3 months ago
Video games

"No one bought it"- Immortals of Aveum reportedly had a $125 million budget but failed to recoup costs

Immortals of Aveum had a budget of $125 million.
The game did not perform well and 'no one bought it.' [ more ]
GameSpot
3 months ago
Video games

Immortals Of Aveum Dev Says Game Might Have Done Better At Lower Price Point

Price and release date were factors in the low sales of Immortals of Aveum.
Ascendant Studios CEO suggests a lower price point and a different release window could have helped boost sales. [ more ]
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Engadget
3 days ago
Video games

Senua's Saga: Hellblade II highlights the next round of May Game Pass titles

Senua's Saga: Hellblade II launches on Xbox Game Pass on May 21, with notable titles like Brothers: A Tale of Two Sons and Immortals of Aveum joining the lineup. [ more ]
Polygon
1 month ago
Video games

Immortals of Aveum, now on PS Plus, deserves a second chance

Immortals of Aveum is a unique and innovative game that was overlooked by critics and players initially.
The game offers a fresh take on the first-person shooter genre with magical elements and an original story. [ more ]
Gadgets 360
1 month ago
Video games

PS Plus April Monthly Games Revealed: Immortals of Aveum, Minecraft Legends, More

PS Plus free games for April include Immortals of Aveum, Minecraft Legends, and Skul: The Hero Slayer.
PS Plus members can access and play the free games until May 6.
EA's Immortals of Aveum offers a unique first-person spell shooter experience with magical combat mechanics. [ more ]
Kotaku
3 months ago
Video games

Immortals Of Aveum Proves It's A Grim Time For Single-Player Games

AAA games are often built around continuous revenue streams with microtransactions and live-service elements.
The budget for Immortals of Aveum was around $125 million, but the game did not sell well enough to recoup those costs. [ more ]
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