"It's bizarre to watch people in this way - even in gay cruising areas you wouldn't stare at other bodies this intensely. Now, whenever I go to a concert, especially at the Berliner Philharmonie with its encircling seating, my gaze hovers over the audience as well as the stage."
The campaign explores the relationship between graphic identity and natural motifs, with the S-check pattern reinterpreted through cherry blossom imagery, establishing a contrast between graphic order and natural variation.
K-Beauty continues to grow, with increasing global and domestic interest. In particular, visitors to Korea now engage with everyday beauty experiences such as hair salons, dermatology clinics, and beauty brand pop-ups as key parts of their travel itineraries.
Upload any picture or video, and Musubi uses artificial intelligence to extract the most important part and hover it in space as a 3D image within the frame. That could be a video of a child's first steps or a snapshot of a birthday party. The image will be displayed in 3D form, viewable in all its holographic glory across nearly 170 degrees.
"I've been thinking lately about how art reveals the writing on the wall. When I began developing the concept of human-machine collaboration it was 2015, years before the current wave of generative AI entered public consciousness."
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
While Hopkina, who is based in New York and Massachusetts, has been included in many local group exhibitions and screenings, Basso dives deep into the artist's work with six films created over a nine-year period. As a member of the Ho-Chunk Nation/Pechanga Band of Luiseño Indian, Hopkina's use of poetry and atmospheric aesthetics is not only visually compelling, but mines the edges of linguistic, visual, and cultural legibility.
As theschool's student newspaper The Sun Star reported, undergraduate student Graham Granger was arrested for criminal mischief after masticating at least 57 of the 160 images that had been carefully arranged by fine arts student Nick Dwyer. The incident was an eyebrow-raising illustration of the collective exhaustion with being surrounded by the outputs of generative AI, a fierce debate that has gripped the art world.
A circular concrete ring forms a defined boundary, incorporating a landing and three steps that lead into a contained field of refined sand. At the center of this ring rises a tall cone clad in polished mirrored steel. The composition establishes a clear geometric contrast between the horizontal plane of sand and the vertical reflective surface.
Ong's work contains a deep reverence for the otherworldly, combining the remnants of ancestral knowledge with speculative visions to form a kind of personal myth-making. The title of their latest series, "Always Were", is intentionally fragmentary suggesting a temporal and grammatical ambiguity that points to the liminal nature of Ong's figures and the time and place they inhabit.
There's this push and pull between feeling unease and discomfort, the nature of the spaces, and why they feel uncomfortable. But there is also tenderness and warmth, people adapting to these spaces and finding ways to make them comfortable.
Muscle memory refers to procedural memory, actions taken that do not require conscious thought (like riding a bike) as the motor movement has been embedded in the brain through repetition. Contextual mistakes in muscle memory—such as someone attempting to zoom in while drawing on paper versus a tablet computer or double-tapping a photograph instead of a social media feed—prove a potent starting point for Doe's latest body of work.
In his graphic design work, Aldon transforms periodic tables and dense masses of information into maximalist pieces of design, expressing information whilst also challenging the impossibility of taking it all in. Data sprawls across screens and pages, overlapping in overloads and feedback loops, communicating more the aesthetic of information rather than its substance, playing with images we have all seen in science classes or colour palettes. These are exploded infographics.
Topology: Hanok is an experiment that develops a topological design workflow using AI to reinterpret the sectional logic and spatial continuity of traditional Korean architecture beyond mere formal reconstruction or structural reproduction. Rather than directly restoring the structural joints or framing system of traditional Hanok, the project focuses on its nonlinear spatial organization, the fluidity of curves, and the continuous transitions between interior and exterior.
A robotic bird leaves footprints over sand while another machine follows behind to erase the tracks with a toothbrush, along with a thin wire rake that smooths the sand. Finally, soft bristles flatten the surface to complete the tracks' erasure.
Appointed Artistic Director of the Visual Arts Department in December 2024, Kouoh had fully developed the theoretical framework of the exhibition, artist selection, editorial structure, graphic identity, and spatial layout prior to her passing in May 2025. With the support of her family, La Biennale di Venezia committed to realizing the project exactly as she had conceived it.
For their most ambitious exhibition to date, Rae-Yen Song 宋瑞渊 transforms Tramway's vast exhibition hall into a submerged cosmology shaped by ancestral mythologies, Daoism, collective ritual and multispecies kinship. In this phantasmagoric aqueous environment-the most recent project in Song's ongoing world-building practice-life is understood as cyclical, relational and continuously in flux. Titled '*~TUA~* 大眼 *~MAK~*', the exhibition comprises newly commissioned works in sculpture, textiles, printmaking, sound, light and moving image,
Monia Ben Hamouda's work weaves calligraphy, material transformation and ancestral memory into sculptures and installations that oscillate between language and form. In conversation, we traced the conceptual and sensory threads of her practice, unfolding through key works that reflect on heritage, embodiment and translation. Using materials such as iron, stone and pigment, her installations become sites where history is not only referenced but physically felt.
Regina Silveira has spent the better part of three decades considering the relationship between media and meaning, particularly as it relates to Latin America. First presented in 1997, "To Be Continued..." features 100 black-and-white reproductions of photos, newspaper clippings, propaganda, advertisements, and more. Silveira nests each image into an oversized puzzle piece, which cuts off faces and scenes to leave fragments of pop culture icons, flora and fauna, and even the occasional mugshot spliced next to one another.
I work outside, carving and shaping the stone. Outside my house, I have a table, an extension cord, and tools. It's very cold and I have to wear all my winter clothes. When it's too cold, I do the filing and finishing work inside after I shape it outside. I listen to all kinds of music. I listen to Eminem all the time; his albums are all my favorites. For drawings, I work at Kinngait Studios or at home on my kitchen table.
The quadrennial exhibition introduces a new type of transnational, transdisciplinary program to Doha, rooted in issues that affect both Qatar and the wider region. The artists exhibiting broadly represent the diverse nationalities that live in Qatar, while their work reflects the shared geographical, environmenta