Many collectors are looking to diversify their collections or discover emerging categories before they reach the level of demand we're seeing with Pokémon. While rare Pokémon cards are selling for millions in some instances, its competitors are catching on as collectors look for their next up-and-coming investment.
Kaplan says that he does see AI as something that could potentially help with some of the more mundane logistical sides of game development, but he feels that the technology and its peddlers are "overconfident" in what it offers. He tells a story of how he used ChatGPT to try to solve a UI problem, as that isn't his area of expertise, and the bot "overconfidently" gave him the wrong answer.
As AI continues to encroach on game development, the worry that the studios that make your favorite games are dabbling in the tech, especially for art assets and written dialogue, grows ever greater. Sometimes this concern and the scrutiny that comes with it are well-founded, but other times it leads to witch hunts with fans seeing AI-generated art where it actually doesn't exist. Blizzard's has been the subject of these moments of mass hysteria .
Jetpack Cat's minor perk Claws Out--which grants her a quick melee attack that damages and slows enemies over time--now has a longer cooldown, increasing from six to eight seconds. The bigger nerf is directed toward the major perk Territorial, which gives her Purr healing ability the trait of damaging nearby enemies--that damage has been reduced from 50% to 33%.
Welcome to this week's batch of crowdfunding campaigns. We have a variety of offerings here, so we hope you will find something that catches your eye. Also, if you want to chat with the BGQ team, join our Discord Server where we talk about games, movies, sports, and other fun stuff. Or, if Facebook is more of your speed, join our BGQ Gamers Facebook Group. Check it out and come chat about board games with us!
Playing board games and curating a perfectly optimized shelf are, for me, two separate hobbies. In gaming, I've come to appreciate elegant designs, the kind that feel effortless to pick up but reward deeper engagement. Systems that get out of your way, yet are carefully considered under the hood and offer structure without ever feeling overwhelming. That same philosophy is at the heart of Tabletop Junkie.
Of the Warlock's three Demonic partner options, I found myself leaning most on the Tainted, which can stay out of harm's way while harassing slower enemies from afar with fireballs. The other Demon options both had their charms but often got too caught up in massive enemy swarms to be as effective as I wanted, I found. I also didn't see much point in the skill option that let me teleport my demon into a specific fight