Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
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The headline runtime feature in this preview is Runtime Async, described as a major change to how asynchronous methods work in .NET. According to the release notes, since C# 5 introduced async/await, the compiler has been solely responsible for rewriting async methods into state machine structs that track progress across suspension points. With Runtime Async, the runtime itself now understands async methods as a first-class concept and takes over responsibility for suspending and resuming methods.
Microsoft seems more determined than ever to combine Xbox and Windows - to the point that its next-gen Xbox, codenamed Project Helix, will play PC games too. Today, we learned Helix will go alpha in 2027. But the company isn't waiting for Helix before it points Windows gamers in the Xbox direction. Starting in April, it's bringing its full-screen Xbox mode to every kind of Windows 11 PC, including laptops, desktops, and tablets.
On the official Crimson Desert website, developer Pearl Abyss has delivered a chunky post breaking down five different sets of PC requirements for the upcoming open-world action RPG. Each set indicates the graphics preset being used - and crucially, the resolution and framerate targets you can expect with each.