New Peak Update Adds New Graphics Options For Low-End Hardware
Briefly

Patch 1.27.a adds a Texture Quality setting that lets low-VRAM players reduce texture fidelity to lower framerates, missing assets, and crashes. The reduced texture quality produces minimal visual degradation while improving stability. DX11 support joins existing DX12 and Vulkan options to offer an alternative API for problematic configurations. Render Scale options have been made more dramatic so Medium and Low settings yield clearer performance gains. A Photosensitive Mode reduces visual effects that could affect players with photosensitivity. Mesa and Peak will now alternate daily and the secret entrance will appear 50% of the time when Mesa is less frequent.
The latest patch, which brings the game to version 1.27.a, introduces a new Texture Quality graphics setting. The new option, which Team Peak says has been much-requested, allows players with low VRAM to lower the texture quality, reducing the incidence of low framerates, missing graphics, and potential crashes. The developer notes that the lower texture quality "doesn't even look much worse," so it's worth checking out for anyone who's been experiencing performance issues in Peak.
The developer has also added support for DX11 graphics API, alongside existing options DX12 and Vulkan. "It might be better, it might be worse," the patch notes warn, but suggest players who have had issues with the other options give it a try anyway. "We can't really confirm which exact configurations of graphics cards this will work better with, but if it can improve it for some of you that's fantastic!"
The new performance options make up the bulk of this update, though a few other things have been mopped up with the small patch. In absence of a true map randomizer, the dev says Mesa and Peak will now simply alternate every other day--and because Mesa will appear less often, the secret entrance in the map will now appear 50% of the time instead of 25%.
Read at GameSpot
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