Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
I am very pleased to be partnering with Shift Up CEO Hyung-Tae Kim and all the employees. I sense strong synergy with CEO Kim, who is also an active creator, and I believe this is an ideal partnership that allows us to focus on creativity.
We filmed that day the morning after the premiere of The White Lotus; I had about three hours of sleep. I just had nothing left in the tank; it was exactly where I needed to be for that day,
That was a skill-based RPG system that I was looking for that could simulate real-world things, because most things were fantasy or science fiction, but there was "lockpick" or "climb walls" or "Uzi," you know, "machine guns," that sort of thing. So, I gravitated towards that system and we licensed it, and that was the genesis of Wasteland. Wasteland, to me, is what set the imprint in terms of innovation, such as grey morality and non-linear gameplay.
It's no secret that Cassette Boy is inspired by the classics. It's a top-down adventure game in the vein of a retro Legend of Zelda, while your home base is a small town like in an older Pokémon game, complete with a mom who is constantly wishing you well. The game's blocky 3D graphics evoke Minecraft, and you save at campfires that reset the world, like a FromSoft game.
"I'm a voice actor and software engineer and I've combine these skills to make something wonderful for a game that I really care about that's super important to me and I know is important to a lot of people," said Hobby in her initial announcement video. "I think this was a perfect opportunity to combine those skill sets and make something that I'm proud of for a game that I really care about and give back to the community a little bit."