Media industry
fromWIRED
10 hours agoHow the Internet Broke Everyone's Bullshit Detectors
Synthetic media is reshaping information warfare, prioritizing speed and virality over accuracy in online content.
Carrez calls this 'the survival problem,' and it forms part of his definition of sovereignty - digital, data, AI, and so on. He says, 'A lot of people are just talking about digital sovereignty as like a catchphrase for a bunch of things.'
66% of internet users live where political or social sites are blocked, and 78% are in countries where people have been arrested for online posts. New social media regulations have emerged in dozens of countries in the past year alone.
When Guatemalan computer scientist Luis von Ahn first proposed the idea of "games with a purpose" (GWAPs) in 2004, his goal was to harness human brainpower so that computers could learn from it. His idea was simple: Get humans to solve tasks that are trivial to us but difficult for computers back then, like labeling images, transcribing text or classifying data.
Charlie Warzel opens with what it means to live in 2026, when our phones can drop us into graphic, real-time violence without warning-and when documenting that violence can be both traumatizing and politically consequential. Using recent footage out of Minneapolis as a lens, he explores the uneasy collision of algorithmic feeds, misinformation, and the moral weight of witnessing. Charlie also traces how viral documentation can puncture official narratives, pushing stories beyond political circles and even into "apolitical" corners of the internet.
If you've worked in a technical role in news for long enough, you likely remember when the "show your work" spirit was everywhere. Newsroom nerds shared code on GitHub, swapped tips on social media and unfurled long blogs guiding others on how to get things done. You might also have a vague sense that - like reaction GIFs, demotivational posters, and that guy who sang "Chocolate Rain" - you're seeing less of it these days.