With brands increasingly looking to mixed reality (AR, VR, contextual) technology to create engaging event experiences, the inaugural ExM Live Forum brings together industry thought-leaders to share insights in an events sector ripe for digital transformation.
Sport has become a powerful tool for global brand engagement, enabling companies to build deeper connections with audiences in an increasingly fragmented media landscape. Real-time data and immersive fan experiences allow brands to create personalized interactions that resonate across diverse markets and demographics.
It is always entertaining to learn small personal details about figures on the touchline, and Vincent Kompany recently offered one that fans might not have expected. The Bayern Munich coach revealed that his favorite video game is Fortnite, a choice that adds a surprisingly relatable layer to his intense, detail-driven public image. Football managers are often viewed solely through tactics boards, press conferences, and matchday pressure, so hearing about a pastime like gaming humanizes the role.
Personalization is a tried-and-tested way to boost engagement while gathering valuable information about existing audiences - and is proving to be a key driver for the sports industry, says Rawnet's Harry Daniel. For brands looking to score with digital marketing, personalization is a winning long-term business strategy. Personalizing the user experience (UX) via websites and apps keeps fans engaged and enhances brand loyalty. It can help brands to grow, by extending their reach to new users and unleashing untouched opportunities for victory.
Two years ago at MIPCOM, Facebook released a new set of APIs for media partners in attempt to capture more of the real time conversation around TV. Since then, Facebook has made its presence felt on red carpets, backstage, and even on TODAY, where the show's Orange Room leverages Facebook's 'trending' data in segments. Today at MIPCOM, Facebook is announcing new tools for broadcasters and fans that center on the participatory aspects of live TV.
These days, however, they don't just have to sound their best for real-life games. Gremlin Interactive's groundbreaking Actua Soccer in 1995, which featured BBC Sport duo Barry Davies and Trevor Brooking on the mic, was the first football video game to feature a running match commentary, albeit a basic one. What might have been a gimmick became part of an ongoing quest for realism, evolving over the decades through the long-running Pro-Evo Soccer and Fifa series of games, to EA FC and Konami's eFootball.
Starting on February 26 at 10 AM PT / 1 PM ET and finishing on March 2 at the same time, the Marathon server slam is an opportunity for players to get their hands on the game ahead of launch. It'll also allow Bungie to test its infrastructure before the full Marathon release date lands.
Since its reveal in December, Highguard has a strange few weeks. Being the big reveal at the end of the Game Awards, which reportedly the company didn't pay for, got it a lot of eyeballs, but also a lot of scrutiny. People tend to expect some big new sequel or long-awaited project to cap off host Geoff Keighley's annual award and trailer showcase. Instead, Geoff showcased a free-to-play online shooter that, too many online, looked too similar to many other games already out there.