The Player's the Thing in "Grand Theft Hamlet"
Briefly

The film 'Grand Theft Hamlet' creatively blends Shakespeare's tragedy with the world of video games, specifically Grand Theft Auto, highlighting shared moral complexities of revenge. It draws on Samuel Taylor Coleridge's observations about how cruelty is often intertwined with absurdity, showcasing the ludicrous nature of human experiences. The project originated during the COVID-19 lockdown when actors Sam Crane and Mark Oosterveen sought a new form of expression. The integration of various media results in an innovative commentary on modern culture's response to classic themes of revenge.
This film, 'Grand Theft Hamlet,' interweaves the narratives of theater and gaming, suggesting a shared moral dimension in revenge tragedies across these mediums.
Coleridge's insights about cruelty and comedy resonate with the absurdity found in 'Grand Theft Auto' and the tragicomedy of Hamlet's actions.
Read at The New Yorker
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