On its 10th anniversary, it's time to admit that Life Is Strange was never simply a love story: it was a watershed moment for games that tell hella authentic, human stories
Briefly

Life is Strange, marking a decade since its initial episode release, has cemented itself as a respected franchise within Square Enix's portfolio. The game spawned four full-length sequels, polarizing fandom discussions regarding its central sapphic romance, and several adaptations, indicating its cultural impact. While hailed for its portrayal of Max and Chloe's queer relationship, there are reflections questioning its initial groundbreaking status in gaming representation. The ten-year anniversary prompts a revisit of its origins and explores how its legacy has shaped gaming narratives today.
The introduction of a sapphic romance between Max and Chloe in Life is Strange revolutionized gaming narratives but wasn't the groundbreaking moment for queer representation as often perceived.
Ten years after its release, Life is Strange proves to be a successful franchise, highlighted by its multiple sequels, adaptations, and the impact of its original episode.
Read at VG247
[
|
]