The article criticizes the repetitive comments by companion characters in BioWare-like RPGs, particularly in the game 'Avowed'. The author enjoys the game for its exploration elements and pacing but finds the frequent, trivial remarks after battles—like "Another glorious battle!"—to be frustrating. The lack of variety in dialogue adds to the immersion-breaking experience. The author highlights this as a long-standing issue in RPGs, advocating for more meaningful commentary, especially when players are engrossed in their adventures and exploration.
For as long as I've played what I think we can sensibly call BioWare-like RPGs, this issue has driven me to distraction. Companion characters who feel the need to comment at the end of every battle, but say nothing of interest or worth, and then say it over and over and over again.
I love Avowed, I've been so fortunate to have had code for a couple of weeks before its release, but no deadline to finish it by- this has allowed me to really sink into it, to explore its sprawling Living Lands at my own pace.
The catch is, I've survived a lot of battles, big and small, primarily skirmishes with Xaurips or spiders...And every single time, one of my two companions feels the need to comment on it. But each appears equipped with only two or three different things to say.
Collection
[
|
...
]