
"In 2017, some former Telltale developers were working on a Splinter Cell sequel that eventually, due to Ubisoft's focus on live-service games, morphed into the now-dead free-to-play FPS XDefiant."
"Adhoc Co-Founder Nick Herman told Bloomberg that in early 2017, he and a few colleagues left Telltale after working on Tales From The Borderlands and landed at Ubisoft San Francisco. They were tasked with developing a new entry in the tactical stealth franchise, Splinter Cell. At that point, it had been about four years since the last game, Blacklist, was released in 2013."
"However, after working on the new Splinter Cell sequel for a few months, Ubisoft executives started disrupting development. This was when the publisher was becoming more and more focused on live-service games that could be updated for years and years, like Rainbow Six Siege and The Division 2. Ubisoft reportedly wanted all of its in-development games to include live-service elements and monetization, including the new Splinter Cell."
In early 2017, former Telltale developers joined Ubisoft San Francisco to begin work on a new Splinter Cell entry after a four‑year gap since Blacklist (2013). The team created narrative prototypes and aimed to revitalize the tactical stealth franchise. Ubisoft executives increasingly demanded live‑service design and monetization across projects, pressuring the Splinter Cell effort to incorporate persistent, updateable systems. After months of shifting direction and multiple evolutions of the project, the Splinter Cell sequel lost its original identity and transformed into XDefiant, a free‑to‑play live‑service shooter that was later discontinued.
Read at Kotaku
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