Obsidian Entertainment's Avowed originally intended to be an online game akin to Destiny. However, after Microsoft acquired the studio in 2018, the game underwent significant changes. Struggling with development, the multiplayer aspect was dropped and the single-player focus was redefined under director Carrie Patel. Drawing inspiration from Pillars of Eternity, the game shifted to utilizing large thematic zones instead of a sprawling open world, a strategy that proved effective in The Outer Worlds, ensuring varied locales and immersive player progression.
"With any game you think, 'OK, we can't climb every mountain - which ones are really worth the effort for us?'"
"We knew from The Outer Worlds that we could build a really great game with 'open zones,' and that also adds some advantages in terms of letting you really theme your areas more distinctly and intentionally, and provide a sense of progression as the player's going from one environment to the next."
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