Worried about not seeing everything RPGs like Avowed has to offer? Don't be, as one Obsidian dev thinks "missable content" is the whole point of the genre
Briefly

Ritger believes that having all these options in RPGs is helpful for talking about them, as not everyone is going to have the same experience. "If you talk to somebody like, 'Oh, I found this thing under the docks... But if you find that, and your friend doesn't, they found something else, and it creates a very interesting dialogue about the game." This emphasizes how shared experiences enhance conversation around RPGs.
Ritger explains, "We want to draw your attention to things that we want you to engage with. The lighthouse is very tall, and so everybody's going to see a big, tall thing and want to go climb." This showcases the deliberate design Obsidian employs to guide players' attention without revealing everything.
Read at VG247
[
|
]