Why Dragon Age: The Veilguard's Hair Looks So Darn Good
Briefly

With hair attachments that move seamlessly and the decoupling of simulation and render tessellation, this is the first EA game to offer such detailed, physics-driven long hairstyles.
EA and BioWare credit the Frostbite engine for the high-quality results, with the engine’s progress truly shining in Veilguard, proving its capability for advanced hair animations.
The Frostbite team increased maximum hair length from 63 points to 255, and implemented a new system for complex hair structures like braids.
BioWare faced various challenges while working to perfect the way hair moved in-game, particularly due to the integration of horns and the complexity of the movements.
Read at GameSpot
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