The recent update to World of Warcraft, titled Undermine(d), introduces a vast underground landscape teeming with Goblin activity. A standout feature is the incorporation of drifting into the game's movement system, making ground travel exciting for players. Game director Ion Hazzikostas and lead designer Maria Hamilton shared their process, emphasizing design elements like ramps and dangerous turns that contribute to an exhilarating experience. The update fosters a chaotic atmosphere, perfectly complementing the Goblin theme while addressing player engagement without relying on flying mechanics.
Drifting around the Undermine is incredibly fun, offering a fast-paced and inherently chaotic intermission between quests and combat encounters.
It was primarily about [asking] what would a Goblin drive, and we pretty much ended up with a crazy car.
Yes, but we wanted a lot of varying heights as well. But we wanted that through ramps and drops, so that it felt dangerous!
There are no safety regulations in The Undermine.
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