Where Winds Meet Devs Blown Away By Game's Massive Success
Briefly

Where Winds Meet Devs Blown Away By Game's Massive Success
"We hoped it would find its audience, the players who would love the freedom and mystery we tried to create, But [nine] million players in two weeks ... that number has honestly blown all our internal expectations out of the water. The mood in the studio is hard to put into words. There's definitely pride and excitement--seeing years of hard work resonate with so many people is a feeling like no other. But what really hits us, more than anything, is the sense of responsibility."
"This incredible show of trust isn't the end goal; it's the fuel. It's what pushes us to keep improving and expanding this world for everyone. The journey has really just begun, and we're so grateful to have this amazing community with us."
Where Winds Meet launched globally on PC and PlayStation 5 on November 14 and reached nine million players by November 29, two weeks after release. The open-world Wuxia simulation attracted explosive and sustained player counts on Steam, surpassing Everstone Studio's internal expectations and surprising the team. Studio sentiment combined pride, excitement, and a heightened sense of responsibility toward players. The player total was framed as nine million individual journeys, which the studio described as motivating and humbling. The studio intends to continue improving and expanding the game while avoiding pay-to-win monetization mechanics.
Read at GameSpot
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