What if Zelda was funny (on purpose)?
Briefly

The article discusses the absence of cartoon-like absurdity in modern gaming, comparing it to the Golden Age of Animation represented by Looney Tunes. It highlights Raccoon Logic's Revenge of the Savage Planet as an example of bringing this energy back into games by merging elements of classic cartoon comedy with interactive gameplay. Co-founder Alex Hutchinson argues that humor in games should engage players through gameplay rather than just script, pushing the comedic boundaries within the medium.
For a game to be funny, the comedy needs to be in the gamepad, not the script.
It's an energy that's surprisingly hard to come by in modern video games.
Read at Polygon
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