The article discusses the potential of Shakespeare creating video games were he alive today, suggesting that, like his Elizabethan theatre work, modern games serve as popular entertainment. It argues that, while Shakespeare would likely be interested in maximizing revenue through casual smartphone games, the complexity of his narratives would lend themselves more to open-world role-playing adventures. The author contrasts this with more simplistic and fast-paced genres such as multiplayer battle arenas and battle royale games, which lack the depth and narrative engagement that define Shakespeare's works.
If we agree that a 21st-century Shakespeare would be making games, then if we’re talking pure revenue he would be making casual smartphone games.
Shakespeare worked in the Elizabethan theatre, a period in which plays were considered popularist entertainment hardly worthy of analysis or preservation just like video games today!
If Shakespeare was magically reincarnated in the first quarter of the 21st century, there is only one genre he'd be working in: the open-world role-playing adventure.
It's hard to see Hamlet working as a multiplayer arena-based online battle game structured into an endless series of fast-paced skirmishes.
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