Until Dawn released in 2015 and built a lasting legacy in horror gaming. The project began as a PlayStation Move title for PlayStation 3, designed to emulate a slasher film and aimed at couples in their early 20s, promising blood, guts, and scares. Early builds placed players in first-person using on-screen flashlights and motion controls to interact with environments, but that version failed alpha testing. The game was retooled for PlayStation 4 with fixed cinematic camera angles, more interactive choice-driven design like Quantic Dream titles, and a transition to the Decima engine to achieve photorealistic graphics.
Developed by British developer Supermassive Games, Until Dawn actually started life as a game for Sony's scarcely supported PlayStation 3 peripheral: the Playstation Move. Supermassive sought to create the experience of living through a slasher film and designed the game to appeal to couples in their early 20's, promising a game that would deliver the blood, guts, and scares that come with slasher films.
When Until Dawn finally reemerged, it was a title for the newly released PlayStation 4. Gone were the first-person perspective and motion controls. They were replaced by fixed, cinematic camera angles and more interactive gameplay design, akin to the works of Quantic Dream like Heavy Rain and Detroit: Become Human. Supermassive also made the transition to the Decima engine, a proprietary PlayStation engine that would eventually power games such as Horizon Zero Dawn and Death Stranding, that would help provide photorealistic graphics.
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