The article critiques the skill tree design in Assassin's Creed Shadows, emphasizing that players do not need enhancements until well into the game. Despite the introduction of RPG-style skill trees since Unity, the options often feel irrelevant, offering minor stat improvements rather than meaningful abilities. This lack of impactful upgrades detracts from player experience, as small bonuses are introduced before essential abilities. The author contrasts this with better-designed skill trees in other games that prioritize exciting choices for players right from the start, indicating a missed opportunity for enriching gameplay.
Every Assassin's Creed game has been guilty of this since the series adopted RPG-style skill trees in 2017 with Assassin's Creed Unity.
The games pretend that your choices matter even in the first several hours, but the most impactful upgrades always come much, much later.
The moment I see an option to increase my damage by a tiny percentage, I know I'm in for a bad skill tree.
Better skill trees present you with interesting choices from the start.
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