Treyarch Explains Why Call Of Duty: Black Ops 7 Doesn't Have Wall-Running
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Treyarch Explains Why Call Of Duty: Black Ops 7 Doesn't Have Wall-Running
""While Call of Duty: Black Ops 7 is adding wall-jumping to players' repertoire of advanced movement options, developer Treyarch isn't taking a page from its 2015 futuristic title Black Ops 3 by incorporating wall-running or Thrust Jumps for one simple reason: It's too early for that. Speaking to GamesRadar, Treyarch associate creative director Miles Leslie reiterated that Black Ops 7, which takes place in the year 2035, is more of a direct follow-up to 2012's Black Ops 2,""
""We are really precious to our own canon; we have to respect that. So that meant we couldn't have Thrust Jump, because the tech didn't exist in 2035," Leslie said. "Wall-running made sense when we were further in the future but, with our return to the Black Ops 2 era, that world just didn't have that sort of technology so it made sense not to do it.""
Black Ops 7 introduces wall-jumping as a limited advanced movement option while deliberately excluding wall-running and Thrust Jumps because the game is set in 2035. The setting positions the title as a direct follow-up to Black Ops 2 (set in 2025), which constrains Omnimovement technology choices. Wall-jumping can be performed on specific surfaces to gain vertical height, with each successive wall jump reducing momentum; players can chain up to three wall jumps before landing. Wall-running first appeared in Black Ops 3 (set later, in 2065) and reappeared in Infinite Warfare; earlier entries removed those futuristic movements to match earlier timelines.
Read at GameSpot
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