
""Our goal is to talk to you more about what we're working on and why we're doing it. It is a very new way for us to communicate about these early phases of game development, but we're excited to take you on the journey," he said."
""We aim to set the scene by immersing you in the historical authenticity you expect from Total War. As you play, the world responds in ways that feel genuinely plausible. You can choose to follow the course as written in the history books or take a bold step towards rewriting it," he said."
""But game development is challenging, so we're only going to be able to discuss certain areas when we're confident they're ready to be shown. Through this, we hope to provide more insight than ever before into the development of a Total War title. We're going to make some mistakes, but we're excited to make this journey with you," he explained."
Creative Assembly and Sega are developing Total War: Medieval 3, returning the series to a medieval setting after a 19-year gap since Medieval 2 (2006). The game is positioned as an "ultimate 'What if?'" experience that lets players alter historical outcomes while maintaining historical authenticity and plausible world reactions. The studio plans roughly quarterly development updates and intends to invite player input on certain decisions. Feature details will be shared selectively as they reach a confident, presentable state. The studio previously attempted Medieval 3 projects but waited until technology and vision aligned to pursue the project seriously. The development approach accepts iterative learning and occasional missteps while focusing on quality.
Read at GameSpot
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