This Upcoming Horror Game Has You Petting A Cute Kitty To Keep Your Sanity
Briefly

This Upcoming Horror Game Has You Petting A Cute Kitty To Keep Your Sanity
"But one unique feature is how you calm down after supernatural encounters--by petting your feline companion in the game. On X, Steelkrill Studio shared a video of the inspiration for the in-game kitty. The short clip shows players encountering the cat in The 18th Attic, with a picture-in-picture video of the developer's own cat getting some friendly rubs in real life. Steelkrill added that the in-game feline can be customized."
"After almost 1 year of solo development, my horror game launches next month ๐Ÿ‘ปYou hunt ghosts with a Polaroid camera and Instead of sanity pills... you pet your cat to heal ๐ŸˆBonus cat actor behind the scenes inside ๐Ÿ‘‡ pic.twitter.com/iuBjmooAKV - Steelkrill ๐Ÿ”ช๐Ÿฆ | Horror Game Dev (@steelkrill) January 7, 2026 Along with keeping you sane in The 18th Attic, the cat companion will alert you of dangers, too. The first-person horror game sees players trying to break out of a nightmarish loop by discovering anomalies and evading hostile spirits."
"The 18th Attic is set to release February 2 on PC. Steelkrill is a solo developer based in Europe, releasing previous horror titles like The Voidness and The Backrooms 1998. As for kitty cats, Skin Deep might be 2025's best cat game, even though protagonist Nina Pasadena isn't a feline. GameSpot has also previously rounded up the best video game cats of all time. The list includes old-timers like Blinx as well as newcomers like the kitty from Stray."
The 18th Attic is a psychological horror game in which players use a Polaroid camera to photograph and hunt ghosts. A unique mechanic replaces conventional sanity items: calming the player character by petting a customizable feline companion. The cat not only restores composure but also warns of nearby dangers and reacts during supernatural encounters. The developer shared video footage linking in-game cat interactions to real-life pet footage. Gameplay centers on breaking a nightmarish loop by discovering anomalies and evading hostile spirits in a first-person perspective. The game launches February 2 on PC. Steelkrill is a solo European developer behind The Voidness and The Backrooms 1998.
Read at GameSpot
Unable to calculate read time
[
|
]